![]() ![]() Like To the Moon, Gao's follow-up repurposes the aesthetics of a 16-bit RPG in the service of pure storytelling. The absent or remote adults, the school that looms too large and lasts too long: designer Kan Gao is not quite this medium's answer to Maurice Sendak, but he occasionally gets close. ![]() There aren't enough games - or things approaching games - that understand childhood: A Bird Story really seems to. But it has brilliance in it, namely this walk home through the forest, and other scattered moments where the whole thing serves to remind you of the pressures and isolation and tempting slides towards fantasy that can be such a big part of childhood. At its worst it seems to trade genuine feeling for the chilly wiles of technique. A Bird Story isn't a brilliant piece of work - it's often predictable or trite, and it drags a little despite its 60 minute running time. ![]()
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